Town Hall 12 or (TH12) is a very crucial stage in Clash of Clans.
In TH12, players are introduced to a wide range of buildings, defenses, troops, and many more!
Moreover, there are a lot of upgrades available as well.
Naturally, players often get confused about the max level of a particular thing in TH12.
Sometimes, players also want to know about the max levels of numerous things in TH12 to manage their time for the upgrades efficiently.
However, they find it quite difficult to find the actual max levels of numerous things in TH12.
To solve that issue, I've decided to come up with this article.
In this article, I've listed the max levels of EVERYTHING available in Town Hall 12!
- Town Hall 12 Max Levels List
- Max Levels of Buildings in TH12
- Max Levels of Defenses in TH12
- Max Levels of Traps in TH12
- Max Levels of Elixir Troops in TH12
- Max Levels of Dark Elixir Troops in TH12
- Max Levels of Elixir Spells in TH12
- Max Levels of Dark Elixir Spells in TH12
- Max Levels of Heroes in TH12
- Max Levels of Siege Machines in TH12
- Conclusion
Town Hall 12 Max Levels List
From here, I've divided the article into numerous categories.
Following are the categories:
- Buildings
- Defenses
- Traps
- Elixir Troops
- Dark Elixir Troops
- Elixir Spells
- Dark Elixir Spells
- Heroes
- Siege Machines
Each category lists the max levels of its contents.
I've done this to display the data in an organized manner.
So, without any further ado, let's dive right into it!
Max Levels of Buildings in TH12
Buildings are one of the major constituents of any base in Clash of Clans.
The higher the Town Hall level, the higher is the number of buildings.
The following table displays the max levels of all the buildings available in Town Hall 12:
Building | Max Level |
---|---|
Gold Mine | 15 |
Elixir Collector | 15 |
Barracks | 14 |
Elixir Storage | 13 |
Gold Storage | 13 |
Dark Elixir Storage | 7 |
Laboratory | 10 |
Army Camp | 10 |
Dark Barracks | 9 |
Clan Castle | 8 |
Dark Elixir Drill | 8 |
Elixir Spell Factory | 6 |
Dark Elixir Spell Factory | 5 |
The data in the above table can also be written as:
- The max level of Gold Mines and Elixir Collectors is 15 while that of the Barracks is 14.
- Elixir Storages and Gold Storages have a max level of 13 while the max level of the Dark Elixir Storage is 7.
- The max level of the Laboratory and Army Camp is 10 while that of the Dark Barracks is 9.
- The max level of the Clan Castle and the Dark Elixir Drill is 8.
- The Elixir Spell Factory's max level is 6 while that of the Dark Elixir Spell Factory is 5.
Now, let us move into the max levels of defenses.
Max Levels of Defenses in TH12
In TH12, there are some new defenses available.
There are also numerous upgrades available for the new as well as previous defenses.
The following table lists the max levels of all the defenses available in Town Hall 12:
Defense | Max Level |
---|---|
Cannon | 17 |
Archer Tower | 17 |
Mortar | 12 |
Walls | 13 |
Wizard Tower | 11 |
Air Defense | 10 |
Hidden Tesla | 10 |
Air Sweeper | 7 |
Bomb Tower | 7 |
Inferno Tower | 6 |
X-bow | 6 |
Giga Tesla | 5 |
Eagle Artillery | 3 |
The data in the above table can be summarized as:
- Cannons and Archer Towers have a max level of 17.
- The max level of the mortar is 12 while that of the walls is 13.
- The max level of the Wizard Tower is 11 while that of the Air Defense, and Hidden Tesla is 10.
- The max level of the Air Sweeper and The Bomb Tower is 7.
- Inferno Towers and X-bows have a max level of 6.
- The max level of the Giga Tesla is 5 while that of the Eagle Artillery is 3.
Now, let's check out the max levels of traps.
Max Levels of Traps in TH12
Traps play a major role in the defense of any base.
The following table displays the max levels of all the traps available in Town Hall 12:
Trap | Max Level |
---|---|
Bomb | 8 |
Giant Bomb | 5 |
Spring Trap | 5 |
Seeking Air Mine | 3 |
Skeleton Trap | 4 |
Air Bomb | 6 |
Tornado Trap | 3 |
The data in the above table can also be written as:
- The max level of the Bomb is 8 while that of the Giant Bomb is 5.
- Spring Traps have a max level of 5 while the max level of the Seeking Air Mine is 3.
- The max level of the Skeleton trap is 4.
- Air Bombs' max level is 6 while that of the Tornado Trap is 3.
Now, let us dive right into the max levels of elixir troops.
Max Levels of Elixir Troops in TH12
Troops that require elixir for their training are known as Elixir Troops.
The following table lists the max levels of all the elixir troops available in Town Hall 12:
Elixir Troop | Max Level |
---|---|
Barbarian | 9 |
Archer | 9 |
Giant | 9 |
Wizard | 9 |
Dragon | 7 |
Balloon | 8 |
Wall Breaker | 8 |
Pekka | 8 |
Goblin | 8 |
Healer | 5 |
Miner | 6 |
Baby Dragon | 6 |
Electro Dragon | 3 |
Yeti | 2 |
The data in the above table can be summarized as:
- The max level of Barbarians, Archers, Giants, and Wizards is 9.
- Balloons, Wall Breakers, Pekka, and Goblins have a max level of 8 while Dragons have a max level of 7.
- The max level of the Healer is 5.
- The max level of Baby Dragon, and Miner is 6 while that of the Electron Dragon is 3.
- The max level of the Yeti is 2.
Now, let us check out the max levels of dark elixir troops.
Max Levels of Dark Elixir Troops in TH12
Troops that require dark elixir for their training are known as Dark Elixir Troops.
The following table displays the max levels of all the dark elixir troops available in Town Hall 12:
Dark Elixir Troop | Max Level |
---|---|
Hog Rider | 9 |
Golem | 9 |
Minion | 8 |
Valkyrie | 7 |
Witch | 5 |
Ice Golem | 5 |
Lava Hound | 5 |
Bowler | 4 |
Headhunter | 2 |
The data in the above table can be written as:
- Hog Riders and Golems have a max level of 9 while Minions have a max level of 8.
- The max level of Valkyrie is 7.
- The max level of the Witch, Ice Golem, and the Lava Hound is 5.
- The max level of the Bowler is 4 while that of the Headhunter is 2.
Now, let us check out the max levels of elixir spells.
Max Levels of Elixir Spells in TH12
Spells that require elixir for brewing are known as Elixir Spells.
The following table lists the max levels of all the elixir spells available in Town Hall 12:
Elixir Spell | Max Level |
---|---|
Lightning Spell | 9 |
Healing Spell | 7 |
Freeze Spell | 7 |
Rage Spell | 6 |
Clone Spell | 5 |
Jump Spell | 3 |
Invisibility Spell | 3 |
It can be interpreted in the following way:
- The max level of the Lightning spell is 9 while that of the Healing spell and Freeze spell is 7.
- The Rage spell's max level is 6 while that of the Clone spell is 5.
- The max level of the Jump spell and Invisibility spell is 3.
Now, let's check out the max levels of dark elixir spells.
Max Levels of Dark Elixir Spells in TH12
Spells that require dark elixir for brewing are known as Dark Elixir Spells.
In the following table, the max levels of all the dark elixir spells available in Town Hall 12 are listed:
Dark Elixir Spell | Max Level |
---|---|
Poison Spell | 6 |
Skeleton Spell | 6 |
Earthquake Spell | 5 |
Haste Spell | 5 |
Bat Spell | 5 |
It can be also written as:
- The max level of the Poison spell and the Skeleton Spell is 6.
- The max level of the Earthquake spell, Haste spell, and Bat spell is 5.
Now, let's dive right into the max levels of the heroes.
Max Levels of Heroes in TH12
In TH12, there are three heroes: Barbarian King, Archer Queen, and Grand Warden.
Max Levels of Siege Machines in TH12
In TH12, there are three siege machines available: Wall Wrecker, Battle Blimp, and Stone Slammer.
The Wall Wrecker, the Battle Blimp, and the Stone Slammer have a max level of 3.
Conclusion
In this article, I've listed the max levels of everything available in Town Hall 12.
I'd also update the data in case the max levels change in the game, in the future.
Now, I'd like to hear from you:
Have you already started to max out Town Hall 12? Why or why not?
Or, you might have a question.
Either way, feel free to let me know by dropping down a comment below!
I've also written an article in which I've listed the max levels of everything available in Town Hall 11. You can read it here.
Cheers,
Raj Oberoi